Design & Prototyping
Design a real interface yourself, critique one without being annoying, and prototype fast enough that arguments end.
Sona's onboarding loses 62% of the people who start it. Tom, the product's one designer, is heads-down on the dashboard rebuild for six weeks and can't touch it. You're going to diagnose it, design the fix yourself, prototype it, and test it on five real people before he's back.
- 7
- chapters
- 22
- lessons
- 22
- things you build
- ~19h
- of material

You can spot that a screen is bad but you can't say why, and you've never made one yourself.
What you will be able to do.
Name why a screen fails using the vocabulary designers actually use, not "clean" or "cluttered"
Turn a flow into a full state matrix, so empty, error and offline are designed instead of improvised at 6pm
Take a flow from a paper sketch to a clickable prototype in a day
Run a usability test on five people and read hesitation instead of opinions
Give feedback that improves a designer's work instead of prescribing your own solution, and know when to reuse a component versus make one
7 chapters, 22 lessons.
Lessons open in order. You can go back to anything you have already reached, and forward one step at a time.
Finish level 02 first.
This level assumes the work in the one before it. Nothing here is hidden behind a payment, only behind the level below.
Go to level 02The redesigned flow
Sona's onboarding, redesigned end to end: a teardown of the current version in real design vocabulary, a full state matrix so nothing gets improvised later, wireframes, a working interactive prototype, and a usability test with five real people that shows whether it actually got better.
- A before/after annotated teardown of Sona's onboarding, in the vocabulary from chapter one
- A complete state matrix: every screen against empty, loading, error, partial, success, offline and permission denied
- An interactive prototype anyone can click through
- A usability test report from five real people, with timestamped notes and a severity-ranked issue list
Finishing every lesson unlocks Level 04 straight away, free. The Product Designer badge itself is reviewed by a practising product manager and is part of the one time community fee.
Submit your capstone
Share your project, supporting evidence, and published write-ups. Your level is included automatically so the reviewer has the right brief.