Design & Prototyping
Design a real interface yourself, critique one without being annoying, and prototype fast enough that arguments end.
What you will be able to do.
Name why a screen fails using the vocabulary designers actually use, not "clean" or "cluttered"
Turn a flow into a full state matrix, so empty, error and offline are designed instead of improvised at 6pm
Take a flow from a paper sketch to a clickable prototype in a day
Run a usability test on five people and read hesitation instead of opinions
Give feedback that improves a designer's work instead of prescribing your own solution, and know when to reuse a component versus make one
7 chapters, 22 lessons.
Lessons open in order. You can go back to anything you have already reached, and forward one step at a time.
Finish level 02 first.
This level assumes the work in the one before it. Nothing here is hidden behind a payment, only behind the level below.
Go to level 02The redesigned flow
Sona's onboarding, redesigned end to end: a teardown of the current version in real design vocabulary, a full state matrix so nothing gets improvised later, wireframes, a working interactive prototype, and a usability test with five real people that shows whether it actually got better.
- A before/after annotated teardown of Sona's onboarding, in the vocabulary from chapter one
- A complete state matrix: every screen against empty, loading, error, partial, success, offline and permission denied
- An interactive prototype anyone can click through
- A usability test report from five real people, with timestamped notes and a severity-ranked issue list
Finishing every lesson unlocks Level 04 straight away, free. The Product Designer badge itself is reviewed by a practising product manager and is part of the one time community fee.
Submit your capstone
Share your project, supporting evidence, and published write-ups. Your level is included automatically so the reviewer has the right brief.