Six levels, Apprentice to Principal.
Each level is a full course, not a module. 43 chapters and 141 lessons in total, about 148 hours of material, and every one of them ends in an artefact you keep. Level 1 is open. Finish it and Level 2 opens.
It takes an afternoon and puts something of yours online.
Before the ladder, one idea of yours, researched and shipped as a single page site. Do it first and the rest of the course has something real to attach to.
Product Foundations
Walk into a company with no product process and produce something useful in your first week.
Discovery & Product-Market Fit
Find problems worth solving in a product that already has users, and prove one of them before anyone writes code.
Design & Prototyping
Design a real interface yourself, critique one without being annoying, and prototype fast enough that arguments end.
Build & Ship It Yourself
Understand how software actually works, answer your own data questions, write a spec an engineer does not have to rewrite, and put a real product on a real URL without waiting for anyone.
AI Product Management
Ship an AI feature you can defend: a versioned prompt, an eval suite that turns “feels better” into a number, a cost per interaction, and an interface designed for the times the model is wrong.
Launch, Growth & Your Career
Get it in front of people, tell the difference between a win and noise, and turn everything you have built into a job.
Sequential, on purpose.
Every level, every dataset, every template. No card. You sign in so your progress and your builds stay with your account.
Level 4 asks you to deploy a product, which assumes the spec you wrote in Level 3, which assumes the research in Level 2. Finish a level and the next one opens.
You can complete all six levels without paying anything. The badge and the community are the only paid part, once, for life.